| 1958 | Tennis For Two |
| 1961 | SpaceWar |
| First Generation Consoles | |
| 1972 | Magnavox Odyssey |
| 1975 | Atari: PONG |
| 1976 | Coleco Telstar |
| Early Second Generation Consoles | |
| 1976 | Fairchild Channel F |
| 1977 | Atari 2600 |
| 1978 | Magnavox Odyssey 2 |
| Later Second Generation Consoles | |
| 1982 | Atari 5200 |
| 1982 | ColecoVision |
| 1982 | Vectrex |
| 1983 | SG-1000 |
| Third Generation Consoles | |
| 1985 | NES |
| 1985 | Sega Master System |
| 1986 | Atari 7800 |
| Fourth Generation Consoles | |
| 1989 | TurboGrafx 16 |
| 1989 | Sega Genesis |
| 1990 | Neo-Geo |
| 1991 | SNES |
| Fifth Generation Consoles | |
| 1993 | 3DO |
| 1993 | Atari Jaguar |
| 1994 | Sega Saturn |
| 1995 | Sony PlayStation |
| 1996 | Nintendo 64 |
| Sixth Generation Consoles | |
| 1999 | Sega Dreamcast |
| 2000 | Sony Playstation 2 |
| 2001 | Nintendo GameCube |
| 2002 | Microsoft Xbox |
| Seventh Generation Consoles | |
| 2005 | Microsoft Xbox 360 |
| 2006 | Nintendo Wii |
| 2006 | Sony Playstation 3 |
| Tennis For Two (1958) | |
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Tennis For Two was created by William Higinbotham, a nuclear power plant technician, in 1958. The game ran on an analogue computer that was attached to a modified oscilloscope. The oscilloscope was placed on its side so that the 5 inch display could mimic a virtual tennis court that was complete with a tennis net, ball and ground. Players had to control the ball through the use of knob and a push button. The knob adjusted the trajectory of the ball while the button mimicked the hitting action of a racket. The game was a hit among touring groups that visited the power plant. |
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| SpaceWar (1961) | |
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SpaceWar was created by Steve Russell, Martin Graetz and Wayne Wiitanen who were members of the Tech Model Railroad Club at MIT in 1961. The game ran on the University's PDP-1 computer system and consisted of two players, on opposing teams, controlling space ships. The ships were armed with missiles and contained a limited supply of fuel. Players had to shoot each others, while avoiding to crash with stars. In critical situations player could press a special button that would provide the ship with a temporary increase in velocity, aka Hyerspace button, thus allowing the ship to evade on coming missiles. The ships were controlled by four switches, that turned the ship's direction, its speed, firing rate and hyperspace. |
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| Magnavox Odyssey (1972) | |
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The Magnavox was the first commercially available home gaming console. The system was analogue rather than digital and was battery operated.
Release Year: 1972 Release Cost: $100 US CPU: 40 transistors and 40 diodes Audio: None Video: Only black and white, color was added through the use of plastic sheets that were attached to the TV screen. The system could only produce square shaped controllable game objects. Controller: Consisting of two Knobs (Horizontal & Vertical controls) and 1 Reset button. Media: Removable circuit cards |
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| Atari: PONG (1975) | |
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PONG was developed by Atari was was the first commercially successful gaming console. The system was commercially available through the retail chain Sears in 1975. The game consisted of players controlling paddles that were used to bounce a ball from one side to another. The trajectory of the rebound ball is determined by the initial hit angle and the speed of the ball increases with time, the longer the ball remained in play the faster it went. |
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| Coleco Telstar (1976) | |
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Coleco Telstar first released in 1976 for a retail price of $50 US. The console was based upon Atari's PONG and used the General Instrument's AY-3-8500 chip. |
| Fairchild Channel F (1976) | |
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The Fairchild Channel F was first released in August 1976 and was the first video game system to feature interchangeable cartridges system. Release Year: 1976 Release Cost: $169.95 US CPU: 1.79 MHz Audio:500 Hz, 1 kHz, and 1.5 kHz tones RAM: 64 bytes Video: Maximum of 8 colors, and only four different colors per line. Controller: Handheld, hardwired 8 directional joysticks with a single firing button. Media: Removable cartridges |
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| Atari 2600 (1977) | |
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The Atari 2600 was the first successful video game console to use the plug-in cartridges instead of built in games. Release Year: 1977 Release Cost: $200 US CPU: 1.19 MHz Audio:2 Channel Mono RAM: 128 bytes Video: 128 color, 160 x 192 pixel resolution Controller: 8 directional single button corded digital joystick Media: Removable Cartridge (4 KB Capacity) |
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| Magnavox Odyssey 2 (1978) | |
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The Odyssey 2 followed in the steps of the Fairchild Channel F and Atari 2600 by using the removable game cartridge system. This allowed each game to have its own unique graphics, gameplay, scoring, and music. Release Year: 1978 Release Cost: $200 US CPU: 1.79 MHz Audio:2 Channel Mono RAM: 192 bytes (CPU internal = 64 bytes, Video = 128 bytes) Video: 16-color palette, 160x200 pixel resolution Controller: 8 directional single button corded digital joystick Media: Removable Cartridge (8 KB Capacity) Keyboard: QWERTY-layout membrane keyboard Other: Speech recognition system |
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| Atari 5200 (1982) | |
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The Atari 5200 was
released to replace the Atari 2600, and featured many innovations like the first automatic TV switchbox. Release Year: 1982 Release Cost: $330 US CPU: 2 X 1.79 MHz (Dual Cpu's) Audio: 4-channel sound RAM:16KB Video: 320x192 resolution, 256 colors with 16 colors per scan line Controller: 16 directional controller, that adjusted the speed according to the elasped time and direction. The controller also featured a pause button. Media: Removable Cartridge |
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| ColecoVision (1982) | |
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Released in August 1982, the console offered arcade-like graphics and featured an initial catalog of 12 games. Release Year: 1982 CPU: 3.58 MHz Audio: 3 tone generators, 1 noise generator RAM: 48KB Video: 256x192 resolution, 16 color, 32 sprites Media: Removable Cartridge (32KB) |
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| Vectrex (1982) | |
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Released in November 1982, the Vectrex was the first console that featured a built-in monitor screen. Release Year: 1982 Release Price: $199 CPU: 1.6 MHz Audio: 3" magnet-driven speaker, General Instruments AY-3-8912 RAM: 1KB ROM: 8KB Media: Removable Cartridge CRT: Samsung 240RB40 B&W television 9 x 11 inches |
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| SG-1000 (1983) | |
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Released in 1983, the SG-1000 was the first console manufactured by Sega. Release Year: 1983 Release Price: ¥15,000 CPU: 3.5 MHz Audio: 4-channel mono sound RAM: 18 KB ROM: 8 KB Video: 256x192 (16 colors) Media: Removable Cartridge |
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| NES (1985) | |
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Released by Nintendo in 1983 the Nintendo Entertainment System was the most successful gaming console of its time with over 60 million NES units sold worldwide. Release Year: 1985 Release Price: $199 CPU: 3.5 MHz Audio: 5-channel sound RAM: 2 KiB ROM: 48 KiB Video: 256×240 pixels, 48 colors and 5 grays in base palette with 25 colors on one scanline Media: Removable Cartridge |
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| Sega Master System (1985) | |
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Manufactured by SEGA in 1985, the console was released as a direct competitor to the NES. Release Year: 1985 Release Price: $200 CPU: 3,579,545Hz Audio: 4 channel mono sound, 9 channel mono FM sound RAM: 64 kbit (8 kB) Video RAM: 128 kbit (16 kB) ROM:64 kbit (8 kB) to 2048 kbit (256 kB) Video: 256x224 pixels, Up to 32 simultaneous colors available (16 for sprites, 16 for background) Media: Removable Cartridge |
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| Atari 7800 (1986) | |
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The 7800 was designed to replace the unsuccessful Atari 5200, and re-establish Atari's market supremacy against Intellivision and Colecovision. Release Year: 1986 Release Price: $200 CPU: 1.79 MHz Audio: 4 channel mono sound, 9 channel mono FM sound RAM: 4 KB Video RAM: 128 kbit (16 kB) ROM: built in 4K BIOS ROM, 48K Cartridge ROM space without bankswitching Video: 160x224 resolution with 256 colors, Graphics clock: 7.16 MHz Ports: 2 joystick ports, 1 cartridge port, 1 expansion connector, power in, RF output Media: Removable Cartridge |
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| TurboGrafx 16 (1989) | |
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Manufactured by NEC in 1989, TurboGrafx 16 (also know as PC Engine) was the first console to have an optional CD module, allowing the standard benefits of the CD, more storage and cheaper media costs. Release Year: 1989 Release Price: $300 CPU: 7.16 MHz Audio: 6 PSG audio channels RAM: 8KB Video RAM: 64KB ROM: built in 4K BIOS ROM, 48K Cartridge ROM space without bankswitching Video: 512×240 resolution with 512 colors Media: TurboChip (card-like game media) and CD |
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| SEGA Genesis (1989) | |
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The SEGA Genesis (also know as SEGA Mega Drive) was a 16-bit video game console released by Sega to initally compete with NES. Release Year: 1989 Release Price: $190 CPU: Main processor: 7.67 MHz, Secondary processor: 3.58 MHz Audio: Main: Six FM channels, four operators each. Secondary: Four-channel PSG (Programmable Sound Generator). Audio RAM: 8 KBytes RAM: 64 KBytes Video RAM: 64 KBytes Video: 320x240 resolution with 512 colors, upto 64 spirites and 4 planes Media: Cartridge, Optional CD-ROM (Sega CD) |
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| Neo-Geo (1990) | |
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The Neo-Geo video game system released in 1990 by SNK. Release Year: 1990 Release Price: $599 CPU: Main processor: 12 MHz, secondary processor: 4 MHz RAM: 64 KB Video RAM: 68 KB Video: 304x224 resolution with 65,536 colors Media: Cartridge |
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| SNES (1991) | |
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SNES (also known as Super Nintendo or Super NES) was a 16-bit video game console released by Nintendo in 1991. Nintendo sold 49 million units world wide. Release Year: 1991 Release Price: $199 CPU: 3.58 MHz Audio: 8-bit Sony SPC700 CPU 1.024 MHz, 8-channel PCM. Audio RAM: 64KB RAM: 128KB Video RAM: 128KB Video: 512x224 resolution with 256 entries; 15-bit color depth (RGB555) for a total of 32,768 colors. Media: Cartridge (4 MB) |
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| 3DO (1993) | |
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3DO was manufactured by Panasonic, Sanyo and Goldstar and released in 1993. Apart from game CDs the console was also able to play audio CDs, view Photo CDs, and play Video CDs. Release Year: 1993 Release Price: $699.95 CPU: 25 MHz Audio: 16-bit stereo sound RAM: 2 megabytes Video: 640x480 pixel resolution (approximately 16.7 million colors) Media: CD-ROM |
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| Atari Jaguar (1993) | |
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The Atari Jaguar was introduced to compete against the Sega Genesis and the SNES. It was touted as the first 64-bit system. Release Year: 1993 Release Price: $249.99 CPU: 25.59 MHz Audio: 16-bit stereo sound RAM: 2 megabytes Video: 800 x 576, 16.8 million colors Media: Removable Cartridge (6 MB) |
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| Sega Saturn (1994) | |
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The Sega Saturn was a 32-bit video game console that was released by SEGA, a year earlier, to compete with the Playstation. Release Year: 1994 Release Price: $399 CPU: 28.2 MHz Audio: 22.6 MHz Yamaha FH1 digital signal processor RAM: 2 megabytes Video: VDP1 32-bit video display processor Media: CD-ROM |
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| Playstation (1995) | |
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Manufactured by SONY the Playstation was the first home gaming console to ever reach the 100 million mark. Release Year: 1995 Release Price: $299 CPU: 33.90 MHz Audio: 24 channels and up to 44.1 kHz RAM: 2 megabytes Video RAM: 1 megabytes Audio RAM: 512 Kilobytes Video: 640×480, 16.7 Million Colors, 1.5 million flat-shaded polygons per second, 500,000 texture mapped and light-sourced polygons per second Media: CD-ROM |
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| Nintendo 64 (1996) | |
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The Nintendo 64 was released by Nintendo in 1996, one of its launch titles, Super Mario 64, is accredited to having set the standard for 3D platform games. Release Year: 1996 Release Price: $199 CPU: 93.75 MHz Audio: 16-bit Stereo, 48.0 kHz RAM: 4 MiB RDRAM Video: 640 × 480, 16.7 Million Colors, 100,000 polygons per second, 8-bit integer vector processor Media: Cartridges |
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| Sega Dreamcast (1999) | |
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Released by Sega in 1999, the Dreamcast was the first console to have built-in modem and Internet support for online gaming. Release Year: 1999 Release Price: $199 CPU: 200 MHz Audio: 16-bit Stereo, 66 MHz RAM:16 MB Video RAM: 8 MB Audio RAM: 2 MB Video: 640 × 480, 16.78 million simultaneous colors (24 bit), 7.0 Mil polygons/second peak performance, supported Trilinear filtering. Media: GD-ROM (Up to 1.2 GB of data) |
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| Sony Playstation 2 (2000) | |
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Released By Sony in 2000, the Playstation 2 was the fastest selling gaming console in history, with over 100 million units shipped in November 2005. Release Year: 2000 Release Price: $300 CPU: 294 MHz Audio: Dolby Digital 5.1 Surround sound, 48 kHz RAM: 32 MB Direct Rambus Video RAM: 4 MB DRAM Video: 1280x1024, 147 MHz Media: CD-ROM, DVD |
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| Nintendo GameCube (2001) | |
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Released By Nintendo in 2001, The GameCube was the most compact and least expensive of the sixth generation era consoles. Release Year: 2001 Release Price: $200 CPU: 485 MHz Audio: 16 Bit 48 kHz, 64 channels RAM: 24 MB Audio RAM: 8 kilobytes of RAM Video: 162 MHz, Fill Rate: 648 megapixels/second Media: GameCube Optical Disc (1.5 GB) |
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| Microsoft Xbox (2002) | |
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Released By Mircrosoft in 2002, the Xbox was the first console to incorporate a hard disk drive that was primarily used for storing game saves. Release Year: 2002 Release Price: $299 CPU: 733 MHz Audio: 64 3D channels RAM: 64 MB DDR SDRAM Video: 1920x1080, Graphics Processor: 233 MHz Media: CD-ROM, DVD |
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| Microsoft Xbox 360 (2005) | |
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Released By Mircrosoft in 2005, the Xbox 360 was the successor to Microsoft's Xbox video game console. It was the first console to have a simultaneous launch across the three major regions. Release Year: 2005 Release Price: $399 (Core), $525 (Premium) CPU: 3 X 3.2 GHz Audio: Six channel (5.1) RAM: 512 MB 700 MHz GDDR3 RAM Video: 1920x1080, Graphics Processor: 500 MHz Media: DVD, CD and HD DVD |
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| Nintendo Wii (2006) | |
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Released By Nintendo in 2006, the Wii was the successor to the Nintendo's GameCube console. It was the first console to have a controller that could detect motion and rotation in three dimensions. Release Year: 2006 Release Price: $250 CPU:729 MHz Audio: Stereo - Dolby Pro Logic II-capable RAM: 88 MB main memory, 3 MB GPU Video: 480p, Graphics Processor: 243 MHz Media:12 cm Wii Optical Disc, 8 cm Nintendo GameCube Game Disc |
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| Sony Playstation 3 (2006) | |
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Released By Sony in 2006, the PS3 was the successor to Sony's highly successful console, the PS2. It was the first console to feature a built in Blu-Ray player. Release Year: 2006 Release Price: $499 (Core), $599 (Premium) CPU:3.2 GHz Cell Broadband Engine Audio: 7.1 digital audio, Dolby TrueHD RAM: 256 MB of Rambus XDR DRAM Video: 1080p, Graphics Processor: NVIDIA G70 (clocked at 700 MHz) Media: BD-ROM (Blu-ray Disc Rom), DVD-ROM, CD-ROM, Super Audio CD |
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